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PDF versions of YAGS can be downloaded for free from the links below. See Downloads for the full list of rules.


YAGS is released under the GNU Public License, and as such the full set of source documentation is available, as well as the final PDFs above.

YAGS Source

All content on this site is copyright Samuel Penn, © 2019. All textual content is licensed under the GPL version 2. Original photographs may be considered public domain.

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Wizardry is book magic, learned from tomes of wisdom and lore handed down through the generations. Spells of wizardry are all created by humans, so aren't a natural feature of the world.


  • How noisy/subtle is casting a spell? Are gestures and words needed? Can they be avoided? Probably less subtle than sorcery.
  • How do you stop someone from casting spells? If the only way to 'disarm' a wizard is to kill them, then that leads to all sorts of problems in terms of surrendering or being imprisoned.

Anti-magic collars/handcuffs might be possible, but not available to everyone and I'd prefer to avoid anti-magic effects.

Gagging/binding is an option, but it's difficult to do long term. Do you keep a wizard permanently gagged and bound whilst they are in prison?

A focus of some kind (such as a staff) that a wizard has to have means it can be easily taken away. Disarming a wizard becomes possible.

If a new staff is too easy to make, it's not much of a deterrent. If it's too hard, then a character can be ruined by taking away their item.

Maybe a staff can be made in a few days. Maybe magic is a lot harder without it. Requires a certain type of wood, or certain enchantments to make a new staff. Good for short term disarmament, and in a controlled environment can be prevented from making a new one.

Possibly a wizard can invest part of their spirit into one to make it more powerful, but much weaker without it, and takes longer to construct again.

fantasy/wizardry.txt · Last modified: 2019/10/04 19:59 by sam