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genres:scifi:tech:space_weapons

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genres:scifi:tech:space_weapons [2018/08/18 15:05]
sam
genres:scifi:tech:space_weapons [2018/08/30 20:48] (current)
sam
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 One game design requirement is to keep combat in the range of 10km - 1000km. This may be soft science fiction, but it isn't Hollywood, so space combat occurs at ranges where most targets are points of light, but not at such great distances that planets are points of light. The limit on range is so that small (player character owned) space craft can blast their way out of a space port and have some change leaving orbit without being shot down. Once combat ranges reach 10's of thousands of kilometres, a single patrol ship in orbit becomes unavoidable unless you can keep the planet between you and it. One game design requirement is to keep combat in the range of 10km - 1000km. This may be soft science fiction, but it isn't Hollywood, so space combat occurs at ranges where most targets are points of light, but not at such great distances that planets are points of light. The limit on range is so that small (player character owned) space craft can blast their way out of a space port and have some change leaving orbit without being shot down. Once combat ranges reach 10's of thousands of kilometres, a single patrol ship in orbit becomes unavoidable unless you can keep the planet between you and it.
  
-===== TL 7 =====+===== Weapon Mounts ===== 
 + 
 +==== Light Turret ==== 
 + 
 +Mass: 1dt \\ 
 +Size: 10 \\ 
 + 
 +The basic light weapon mount, common on civilian ships as point defence and anti-pirate action. Used as anti-fighter and anti-missile point defence by capital ships. 
 + 
 +==== Heavy Turret ==== 
 + 
 +Mass: 3dt \\ 
 +Size: 15 \\ 
 + 
 +The heaviest type of mount generally found on civilian vessels, but a typical '​light'​ weapon by mid-sized military vessels. 
 + 
 +==== Barbette ==== 
 + 
 +Mass: 10dt \\ 
 +Size: 20 \\ 
 + 
 +Generally only found on military vessels, the largest of the turreted weapon mounts. Big enough for use in ship to ship combat, with more flexibility than bay mounted weapons. Considered too slow and ungainly for use in point defence. 
 + 
 +==== Small Bay ==== 
 + 
 +Mass: 50dt \\ 
 +Size: 25 \\ 
 + 
 +The smallest 'main weapon'​ for larger military vessels. Tends to be limited to energy weapons or missile arrays. 
 + 
 +==== Large Bay ==== 
 + 
 +Mass: 250dt \\ 
 +Size: 30 \\ 
 + 
 +The largest non-spinal weapon mount. 
 + 
 + 
 +===== Technology Levels ===== 
 + 
 + 
 +==== TL 7 ====
  
 This is the late 20th century, so weapons are pretty much limited to missiles and slug throwers. Ranges are in the 'few kilometres'​ region mostly due to aiming limitations. This is the late 20th century, so weapons are pretty much limited to missiles and slug throwers. Ranges are in the 'few kilometres'​ region mostly due to aiming limitations.
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 **Nuclear missiles**: Good range, but limited delta-v at low technology levels. Very destructive if they get close enough until the invention of //nuclear dampers//. **Nuclear missiles**: Good range, but limited delta-v at low technology levels. Very destructive if they get close enough until the invention of //nuclear dampers//.
  
-===== TL 8 =====+==== TL 8 ====
  
 TL 7 weapons are still common at TL 8, but new technologies are beginning to become available. At this stage they are still experimental,​ though could probably evolve faster if there was greater need than there has been in 'the real world'​. TL 7 weapons are still common at TL 8, but new technologies are beginning to become available. At this stage they are still experimental,​ though could probably evolve faster if there was greater need than there has been in 'the real world'​.
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 **Lasers**: At TL 8 lasers are possible, but not that effective. They tend to do limited damage but have the advantage of high accuracy at longer ranges than railguns. **Lasers**: At TL 8 lasers are possible, but not that effective. They tend to do limited damage but have the advantage of high accuracy at longer ranges than railguns.
  
-===== TL 9 =====+==== TL 9 ====
  
 Lasers become the primary weapon of choice at this TL, though they are still expensive so railguns and massdrivers are still in heavy use. Lasers become the primary weapon of choice at this TL, though they are still expensive so railguns and massdrivers are still in heavy use.
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 **Plasma Drives**: Reaction drives can of course be used as weapons, but they are diffuse and difficult to focus. As such they have short ranges and aren't considered practical. **Plasma Drives**: Reaction drives can of course be used as weapons, but they are diffuse and difficult to focus. As such they have short ranges and aren't considered practical.
  
-===== TL 10 =====+==== TL 10 ====
  
 **Particle beams**: Particle beams are more damaging than lasers, though aren't quite as long ranged. **Particle beams**: Particle beams are more damaging than lasers, though aren't quite as long ranged.
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 **Nuclear pumped x-ray lasers**: Nuclear missiles which power a highly destructive x-ray laser at the target. Greater effective range than a standard nuclear missile, and harder to target. **Nuclear pumped x-ray lasers**: Nuclear missiles which power a highly destructive x-ray laser at the target. Greater effective range than a standard nuclear missile, and harder to target.
  
-===== TL 11 =====+==== TL 11 ====
  
 **Plasma cannons**: Fire bolts of super heated plasma. Shorter range than lasers or particle beams, but more damage. Due to their explosive effects, tend to be good against larger targets. **Plasma cannons**: Fire bolts of super heated plasma. Shorter range than lasers or particle beams, but more damage. Due to their explosive effects, tend to be good against larger targets.
  
-===== TL 12 =====+==== TL 12 ====
  
 **Meson guns**: Make use of weird stuff to avoid armour. Tend to be only used as spinal mount weapons until much later tech levels. **Meson guns**: Make use of weird stuff to avoid armour. Tend to be only used as spinal mount weapons until much later tech levels.
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 **Nuclear dampers**: The ability to prevent nuclear explosions in close proximity. **Nuclear dampers**: The ability to prevent nuclear explosions in close proximity.
  
-===== TL 13 =====+==== TL 13 ====
  
 **Anti-matter particle beams**: Highly destructive,​ dirty weapons. Have to use low density beams for safety reasons, so not as bad as they might sound, but better than standard particle beams. **Anti-matter particle beams**: Highly destructive,​ dirty weapons. Have to use low density beams for safety reasons, so not as bad as they might sound, but better than standard particle beams.
  
-===== TL 14 =====+==== TL 14 ====
  
 **Fusion cannons**: Hotter, more deadly versions of plasma cannons, heating the bolts up to fusion temperatures before firing. **Fusion cannons**: Hotter, more deadly versions of plasma cannons, heating the bolts up to fusion temperatures before firing.
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 **Gravity pulse gun**: Uses a mix of repulsor/​tractor technology to shake the target apart. Ignores armour, but very short range. **Gravity pulse gun**: Uses a mix of repulsor/​tractor technology to shake the target apart. Ignores armour, but very short range.
  
-===== TL 15 =====+==== TL 15 ====
  
 **Grasers**:​ Gamma ray lasers. **Grasers**:​ Gamma ray lasers.
  
-===== TL 16 =====+==== TL 16 ====
  
 **Plasma beams**: Beam version of plasma cannon. **Plasma beams**: Beam version of plasma cannon.
  
-===== TL 17 =====+==== TL 17 ====
  
 **Fusion beams**: Beam version of fusion cannon. **Fusion beams**: Beam version of fusion cannon.
  
  
genres/scifi/tech/space_weapons.txt · Last modified: 2018/08/30 20:48 by sam