User Tools

Site Tools


genres

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
genres [2012/09/19 18:48]
sam
genres [2015/02/04 22:40] (current)
Line 1: Line 1:
 ====== Genres ====== ====== Genres ======
  
-**Yags** was originally designed as a system for a fantasy setting and was later adapted for use in a //Babylon 5// game. Since then it has been used to run horror, more fantasy and a high powered //​Traveller//​ game. Rather than try to define a single set of rules that covered all of these settings, originally ​Yags was //forked// to provide a specific rules set to cover that particular setting. Later, the rules were merged back together, taking the best changes and discarding the bits that didn't work.+**YAGS** was originally designed as a system for a fantasy setting and was later adapted for use in a //Babylon 5// game. Since then it has been used to run horror, more fantasy and a high powered //​Traveller//​ game. Rather than try to define a single set of rules that covered all of these settings, originally ​YAGS was //forked// to provide a specific rules set to cover that particular setting. Later, the rules were merged back together, taking the best changes and discarding the bits that didn't work.
  
 The latest versions of the game continues this tradition, providing a modular framework which can be applied to different settings. Rather than try to define a single character generation system that covers all the possible settings, there is a core set of rules that apply to all settings, and character generation is left as setting dependant. Characters from different settings will be compatible, but not necessarily balanced. The latest versions of the game continues this tradition, providing a modular framework which can be applied to different settings. Rather than try to define a single character generation system that covers all the possible settings, there is a core set of rules that apply to all settings, and character generation is left as setting dependant. Characters from different settings will be compatible, but not necessarily balanced.
  
-The core rules define what we call //Cinematic Realism//. They are based in the real world, whilst pushing the bounds of realism much in the way that action films will do so. Whilst ​Yags supports playing average people, you can also play the likes of a //John McClain// or a //Beatrice Kiddo//. Pushing the system much beyond this level of heroics hasn't been tried.+The core rules define what we call //Cinematic Realism//. They are based in the real world, whilst pushing the bounds of realism much in the way that action films will do so. Whilst ​YAGS supports playing average people, you can also play the likes of a //John McClain// or a //Beatrice Kiddo//. Pushing the system much beyond this level of heroics hasn't been tried.
  
 {{indexmenu>​genres}} {{indexmenu>​genres}}
genres.txt · Last modified: 2015/02/04 22:40 (external edit)